Here's the sprite sheet I used to make the PM sprite. I'll put a video of some gameplay up later today. It might be worth it to try to make it more like the Shield in CV2.įundamentalEssence, my game development page. There was one thing that I didn't like about Protoman in MM9/10. Sorry my bad english, can't speak english :-( Replaced 1UP Mega Man with 1UP Proto Man based on MM9/MM10ĭemo Video Proto Man 5 (MM5 Sprite Hack) on Youtube? Replaced Bass's Castle with Proto Man's Castle, you can edit tiles via TLP or YY-CHR Replaced Bass with Proto Man (Fake Proto Man) based on RM7FC not MM10 (3 is NES Colors Limit, not like Grey) Like Sephiroth X's Original Proto Man 5 (MM5 Hack) back in 2000Įdit Proto Man's Sprite in Mega Man 5 via CSA, can't new tile (now disabled)īlues 5 (not Bluesman 5) the Rockman 5 JP version I hope you try to attempt asm for Protomans shield, to have it deflect attacks! :-) Replace Rush with items based on MM9/10 where Protoman is playable. Replace Megaman's name to Protoman on the text scenes. Unless you remove the shield, problem solved. If Protoman has a shield, it should have a use in the game by standards a useful shiled not for show only. You have Protoman's standing pose that doesn't have a shield, but shooting pose does. That is, the opening & ending cut scenes. Replace Megaman's appearences with Protoman. If you're making this a Protoman title, you could consider a lot of things (IMO only though) Thats my opinion of what I like to see you attempt other oldbie hackers would beg to differ.Ĭheck insectduels post and youtube page to get some ideas going for your project. If you leave rush in replace it with tango sprite and recolor it to a dark red. Locate that number 5 tile and piece it back to the MM5 usa rom.Īlso get rid of protomans scarf gfx and change it to something more unique like his shield. I suggest you remove the roman numeral and look at te RM5 in YYCHR. Your title screen its looks good if your going to keep like that. Nice Idea I have a few suggestions that may start you off on a good path way. This is my first *real* attempt at hacking beyond graphic/palette editing, but I've started to establish more of an understanding for ASM, and I'm getting much more comfortable with the tools of the trade now.Īnyways, I thought I'd put this out here for people to see. My end goal is to modify just about everything: graphics overhaul, possibly new game mechanics (gimmicks), new boss graphics with new AI, to name a few things. Not to mention lots of room in the ROM to work with. I chose MM5 because, despite it's lack of difficulty, it was one of my favorite MM games growing up, and It's already got a lot of Protoman motifs. I want to make the gameplay as similar to the MM9/MM10 Protoman modes as possible. I imagine the idea's probably been done a lot. I've been hanging around the General Mega Man hacking thread for a bit now, and I've finally decided to start showing what I'm working on.įor the most part, the sprite and animations are done. I can't seem to get it right.įinally making a thread for my project. #Download Megaman 7 Protoman Hack how to#If anyone would be able to help me figure out how to only allow one airslide per jump. It's more like, when hit while jumping, don't take damage, and automatically shoot a bullet-there are definitely some bugs. #Download Megaman 7 Protoman Hack code#Proto Man Sprite has been implemented for most of the playable gameĪirslide code borrowed and manipulated (used with Charge Kick)īullet reflect is 'somewhat implemented'. #Download Megaman 7 Protoman Hack update#Update 4/18/15: I've uploaded a patch of my progress so far.
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